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Post summer update

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Hello everyone !

As usual, it’s been a long time…
Things are still moving forward.

First off, a screen to feed your curiosity :

New mechanics added :

Factions borders are now only shown to the borders not around all owned tiles like previously.

The fog of war has been added, fog of war is at 5 tiles from any border, building or unit

An army now protects the tiles around itself from being captured. It also can destroy cities and fight enemy armies. You can upgrade it at a city giving it more points. When fighting, you will loose strength according to the strength of the unit you fight.

you can create a spy that allows you to see further than your borders, it can’t extend borders and is visible only if at 5 tiles from a building or unit. It also gives information about the armies strength seen this way. 

you can buy settlers to build new cities. like the spy they do not extend territory. A city built this way can only be built on a bonus tile for your faction

Faction now have a “bonus tile” that gives more resources :

  • equitaine – forest
  • daemon – desert
  • dwarves – mountain
  • vermin – swamp
  • dark elves – next to water
  • empire – plains

the turn can’t be forced to the next one by the game master, it will automatically switch to next turn, after 20 hours.

the section with the tile info is now always present when on game, not only at the beginning.

See you in a few months,
with new features !
Loricen

 

 

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